{"name":"Roderich","challenge_rating":"","xp":"","types":"Humanoid","pb":"5","size":"Medium","sizer":"NONE","languages":"Common, Luthetian","alignment":"","description":"","suggested_environments":"","armor_class":"19 (magic ore plate)","hit_points":"141 ([roll:12d10+75])","strength":"18","dexterity":"10","constitution":"16","intelligence":"14","wisdom":"16","charisma":"8","base_movement_units":"30","base_movement_in_ft":"","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"","skills":"Athletics +9, Insight +8","saving_throws":"Str +9, Con+8","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Studied attacks[\/b]\r\nWhen Roderich misses an attack, he has Advantage on the next attack against that creature.\r\n[br]\r\n[b]Action Surge[\/b]\r\nRoderich can use Action Surge once per Short Rest.\r\n[br]\r\n[b]Second wind[\/b]\r\nRoderich can heal [roll:1d10+13] for 4x per Short Rest as a Bonus Action.\r\n[br]\r\n[b]Indomitable[\/b]\r\nRoderich can reroll a failed Saving Throw twice per Long Rest and add +13 to the roll.\r\n[br]\r\n[b]Great Weapon Fighting[\/b]\r\n1 or 2s on the damage die should be treated as a 3.\r\n[br]\r\n[b]Heavy armor master[\/b]\r\nAll physical damage taken by Roderich from attacks is reduced by 5. \r\n[br]\r\n[b]Inspiring Leader[\/b]\r\nIf the fight is prepared, Roderich will give 9 temp HP to 6 allies (can include himself).","actions":"[b]Extra attack.[\/b]\r\nRoderich makes three attacks with his Magic Ore Greatsword.\r\n[br]\r\n[b]Magic Ore Greatsword (+1)[\/b] Melee Weapon Attack. +10 to hit, reach 5 ft., one target. Hit: [roll:2d6+5] slashing damage. \r\n[br]\r\n[b]Battle master.[\/b]\r\nRoderich can perform 5 maneuvers per Short Rest from the following when he hits:\r\n[b]Goading Attack.[\/b]\r\nAdd [roll:1d10] to the damage and the target must succeed on a DC 17 WIS Save or has Disadvantage on attacks not against him until the end of his next turn.\r\n[b]Maneuvring Attack.[\/b]\r\nAdd [roll:1d10] to the damage and an ally can use its Reaction to move half its speed without provoking Opportunity Attacks.\r\n[b]Pushing Attack.[\/b]\r\nAdd [roll:1d10] to the damage and if the target is Large or smaller it must succeed on a DC 17 STR Save or be pushed 15 ft. away. \r\n[b]Sweeping Attack.[\/b]\r\nRoderich can attempt to hit a second target within reach with the same attack roll for [roll:1d10] slashing damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Gothic Archolos","tags":"Luthetia, guard, humanoid","isShared":"on","templateId":"2991","blockId":"1497810","world":"fdbb44ea-9b6c-4df6-91d5-bb54d289b77e","folder":"null"}