{"name":"Aethermist Draft","item_type":"Potion","rarity":"Uncommon","price":"","weight":"","properties":"[i]Experimental Potion\r\n[br][\/i]\r\nEffect: When consumed, this potion enhances the drinker\u2019s vision and perception. \r\n[br]\r\n\r\nFor 1 hour, the drinker gains:\r\n[ul]\r\n[li]Darkvision: 60 feet (if the drinker already has darkvision, its range increases by 30 feet).[\/li]\r\n[li]See Invisibility: The drinker can see invisible creatures and objects as if they were visible.[\/li]\r\n[li]Enhanced Perception: The drinker gains advantage on Wisdom (Perception) checks that rely on sight.[\/li]\r\n[\/ul]\r\nExperimental Instability: The potion is unstable, and its effects may vary.\r\n\r\n[subcontainer:GM]\r\n[h3]Side Effects[\/h3]\r\nUpon consuming the potion, roll a d100 to determine whether side effects occur and their severity.\r\n\r\n\r\n\r\n\r\n[table][tr][th]d100 Roll[\/th][th]Outcome[\/th][\/tr]\r\n[tr][td]01\u201370[\/td]\r\n[td]No side effects[\/td]\r\n[\/tr]\r\n[tr][td]71\u201390[\/td]\r\n[td]Minor side effect (roll 1d6)[\/td]\r\n[\/tr]\r\n[tr][td]91\u2013100[\/td]\r\n[td]Major side effect (roll 1d6)[\/td]\r\n[\/tr][\/table]\r\nMinor Side Effects Table\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[table][tr][th]1d6 Roll[\/th][th]Effect[\/th][\/tr]\r\n[tr][td]1[\/td]\r\n[td]Mild headache: Disadvantage on Intelligence checks for 1 hour.[\/td]\r\n[\/tr]\r\n[tr][td]2[\/td]\r\n[td]Blurred vision: Disadvantage on ranged attack rolls for 10 minutes.[\/td]\r\n[\/tr]\r\n[tr][td]3[\/td]\r\n[td]Glowing eyes: Your eyes emit a faint glow, potentially revealing your location (DC 10 Stealth check).[\/td]\r\n[\/tr]\r\n[tr][td]4[\/td]\r\n[td]Hallucinations: You perceive faint, harmless illusions for 10 minutes.[\/td]\r\n[\/tr]\r\n[tr][td]5[\/td]\r\n[td]Eye strain: Disadvantage on Wisdom (Insight) checks for 1 hour.[\/td]\r\n[\/tr]\r\n[tr][td]6[\/td]\r\n[td]Dizziness: Disadvantage on Dexterity saving throws for 10 minutes.[\/td]\r\n[\/tr][\/table]\r\nMajor Side Effects Table\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n[table][tr][th]1d6 Roll[\/th][th]Effect[\/th][\/tr]\r\n[tr][td]1[\/td]\r\n[td]Temporary blindness: You are blinded for 1 minute.[\/td]\r\n[\/tr]\r\n[tr][td]2[\/td]\r\n[td]Overstimulation: Disadvantage on all ability checks and saving throws for 1 hour.[\/td]\r\n[\/tr]\r\n[tr][td]3[\/td]\r\n[td]Migraine: Take 1d6 psychic damage at the start of each turn for 1 minute unless you succeed a DC 12 Con save.[\/td]\r\n[\/tr]\r\n[tr][td]4[\/td]\r\n[td]Double vision: Disadvantage on attack rolls and saving throws for 1 hour.[\/td]\r\n[\/tr]\r\n[tr][td]5[\/td]\r\n[td]Aura overload: You perceive all magic auras around you, causing confusion (DC 12 Wisdom save or be stunned for 1 round).[\/td]\r\n[\/tr]\r\n[tr][td]6[\/td]\r\n[td]Lasting effects: A random minor side effect persists for 24 hours (roll on the Minor Side Effects Table).[\/td]\r\n[\/tr][\/table]\r\n\r\n[\/subcontainer]","description":"","armor_class":"","strength_requirement":"","weapon_subtype":"None","weapon_damage":"","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"","attunement":"","source":"","image_gallery_id":"","tags":"","templateId":"2999","blockId":"1494925","world":"4eeb2ce7-d868-45c8-8b54-5f5950080924","folder":"10005","isShared":"on"}