{"name":"Smartgun","item_type":"Weapon","rarity":"Rare","price":"N\u00a5 30.000","weight":"60lb.","properties":"Auto (1d8+8), heavy, feed (200 shots)\r\n[p][url:https:\/\/dnd5e.wikidot.com\/fighter:gunslinger:firearm-properties][h2]D&D Firearm Rules[\/h2][\/url][\/p]\r\n[p]Check [b]Weapon Properties & Groups[\/b] for [b]Auto & Feed[\/b] properties[\/p]\r\n[p]@[[h2]Weapon Properties[\/h2]](technology:8351a5ab-da2b-4bd4-80e2-c6bcd4151ba2)[\/p]\r\n[b]@[[h2]Weapon Groups[\/h2]](technology:06c2a9e1-6e7b-4008-93fa-590c2de725c8)[\/b]\r\n[p][img:|left|350][\/p]\r\n","description":"Although sharing nomenclature with the smart pistol, these weapons operate very differently. The smart gun operates by receiving micro-inputs from the user in what it should be targeting, and then assisting in aiming by compensating for recoil, the wind, and enemy movement. It accomplishes this via a complicated mechanism that mounts the weapon to a back-mounted ammo-magazine\/power supply. This prevents it from being reloaded in combat.\r\n\r\nA smart gun can be released and dropped as an action but requires five minutes to re-attach. It also requires five minutes to reload.\r\n\r\n[b]Mount (1st level):[\/b]\r\nBecause of the mounting hardware, a smart gun has the weight and damage class of a superheavy weapon but actually operates as a heavy weapon in all other respects.\r\n\r\n[b]Tracking (6th level):[\/b]\r\nAs a bonus action, you can lock onto a target you can see; you have advantage with all attack rolls against the target until the beginning of your next turn.","armor_class":"","strength_requirement":"Tech Level 3","weapon_subtype":"Simple Ranged","weapon_damage":"1d6+6","weapon_secondary_damage":"","weapon_damage_type":"Piercing","weapon_range":"250\/1000ft","attunement":"","source":"Ultramodern5 Redux","image_gallery_id":"","tags":"Heavy","templateId":"2999","blockId":"1492537","world":"7843607a-0fcf-472b-a3ec-f8f4753d5630","folder":"33621","isShared":"on"}