{"name":"Accelerator Rifle","item_type":"Weapon","rarity":"Uncommon","price":"N\u00a5 10.000","weight":"10lb","properties":"Auto (Special), reload (100 shots)\r\n[p][url:https:\/\/dnd5e.wikidot.com\/fighter:gunslinger:firearm-properties][h2]D&D Firearm Rules[\/h2][\/url][\/p]\r\n[p]@[[h2]Weapon Properties[\/h2]](technology:8351a5ab-da2b-4bd4-80e2-c6bcd4151ba2)[\/p]\r\n[p][img:6119611|left|350][\/p]\r\n","description":"\r\nThis pulse weapon launches magnetically contained plasma, though lacking the punch of other related weapons. Rather, the accelerator dramatically increases its fire rate the longer its trigger is depressed, increasing damage at the cost of magazine capacity.\r\n\r\n[b]Escalation[\/b] After making an attack with the accelerator rifle, if you attack again on your next turn, and continue to do so, each subsequent attack increases the damage of an autofire attack at the cost of ammunition. This increase reverts back to baseline if you fail to make an attack on your next turn. By your second attack, the accelerator can count as an auto-heavy weapon. Because of recoil, there is also a minimum level before higher tiers are unlocked.\r\n\r\n[b]First Attack[\/b]\u2014auto 1d8 (5 rounds)\r\n[b]Second Attack[\/b]\u2014auto 1d10 (10 rounds, 4th level)\r\n[b]Third Attack[\/b]\u2014auto 2d6 (15 rounds, 6th level)\r\n[b]Fourth Attack[\/b]\u2014auto 2d8 (20 rounds, 8th level)","armor_class":"","strength_requirement":"Tech Level 2","weapon_subtype":"Simple Ranged","weapon_damage":"1d6","weapon_secondary_damage":"","weapon_damage_type":"Piercing","weapon_range":"100\/400ft","attunement":"","source":"","image_gallery_id":"","tags":"Two_handed","isShared":"on","templateId":"2999","blockId":"1491943","world":"7843607a-0fcf-472b-a3ec-f8f4753d5630","folder":"33579"}