{"name":"Demiurge Prophecy","item_type":"Firearm","rarity":"Very Rare","price":"N$ 60.000","weight":"3lb","properties":"Light, plasma reload (M-60)\r\n[p][url:https:\/\/dnd5e.wikidot.com\/fighter:gunslinger:firearm-properties][h2]D&D Firearm Rules[\/h2][\/url][\/p]\r\n[p]@[[h2]Weapon Properties[\/h2]](technology:8351a5ab-da2b-4bd4-80e2-c6bcd4151ba2)[\/p]\r\n[p][img:6112330|left|350][\/p]","description":"The [b]Demiurge[\/b] overshadows all others; it is the ultimate sidearm, developed for an exclusive set, and denied to others. It cannot be purchased, even illegally. While it looks like a regular pistol, the demiurge can transform to imitate three different firearms. Each unit is biometrically locked to its intended user; if someone with non-matching DNA and fingerprints even holds it, not only does it not activate, but it will deliver 5 points of lightning damage at the beginning of each of the user\u2019s turns until released. When properly matched, the demiurge activates, revealing a holographic aiming assistant only visible to its wielder that reveals invisible targets and grants a +1 bonus to attack rolls. As an action, you can shift the demiurge\u2019s configuration, which physically alters the front half of the sidearm. All three configurations use the same M cell for power.\r\n\r\n[b]Prophecy[\/b]. In this configuration, the demiurge creates three barrels and a series of active sensors. It gains a +1 bonus to attack rolls (+2 total) and its rate of fire increase to Auto. Each shot uses 1 charge.\r\n\r\n\r\n\r\n\r\n","armor_class":"","strength_requirement":"Tech Level 4","weapon_subtype":"Simple Ranged","weapon_damage":"Special","weapon_secondary_damage":"","weapon_damage_type":"None","weapon_range":"40\/160","attunement":"","source":"","image_gallery_id":"","tags":"One_handed","templateId":"2999","blockId":"1491689","world":"7843607a-0fcf-472b-a3ec-f8f4753d5630","folder":"null","isShared":"on"}