{"name":"The Puppetmaster","challenge_rating":"30","xp":"","types":"Celestial","pb":"+9","size":"Gargantuan","sizer":"NONE","languages":"","alignment":"Chaotic Neutral","description":"","suggested_environments":"","armor_class":"22","hit_points":"500","strength":"22","dexterity":"12","constitution":"22","intelligence":"16","wisdom":"25","charisma":"30","base_movement_units":"ft","base_movement_in_ft":"60","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Blindsight, Truesight","skills":"","saving_throws":"CON +15, WIS +16, CHA +19","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Bludgeoning, Piercing, Slashing from Nonmagical Attacks, Radiant","condition_immunities":"Charmed, Frightened, Paralyzed, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Legendary Resistance (5\/Day).[\/i][\/b] If The Puppetmaster fails a saving throw, he can choose to succeed instead.","actions":"[b][i]Multiattack.[\/i] [\/b]The Puppetmaster can use Pull The Strings, then make two slam attacks and one stomp.\r\n\r\n[i][b]Stomp. [\/b]Melee Weapon Attack. [\/i]+19 to hit, reach 10 ft., one target. [i]Hit[\/i]: 32 (4d10 + 10) bludgeoning damage. The target then must succeed on a DC 18 Strength saving throw or be crushed for an additional 22 (4d10) bludgeoning damage.\r\n\r\n[i][b]Slam.[\/b] Melee Weapon Attack. [\/i]+19 to hit, reach 30 ft., one target. [i]Hit: [\/i]28 (4d8 + 10) bludgeoning damage. The target is moved to the place of the Puppetmaster's choosing up to 30 ft. away.\r\n\r\n[i][b]Pull The Strings.[\/b] [\/i]The Puppetmaster chooses one creature within 150 ft. and pulls them to within 5 ft. of The Puppetmaster. The creature must make a DC 18 Strength saving throw or be knocked prone.","bonus_actions":"","reactions":"","legendary_actions":"The Puppetmaster has 5 legendary actions.\r\n\r\nIf a creature has managed to escape The Puppetmaster's total control, then they can make a DC 27 Charisma save to resist any of the following effects that target them. Each succesful save will reduce this DC by 1 to a minimum of 18.\r\n\r\n[b][i]Predetermined.[\/i][\/b] At the top of the order, one @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature must declare their turn. Once per turn The Puppetmaster can spend a legendary action to have that creature's turn happen as they described it, regardless of the initiative order.\r\n\r\n[b][i]Destined Death.[\/i][\/b] The Puppetmaster can spend a legendary action to add a failed death save to an unconscious and unstable @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature.\r\n\r\n[b][i]Fated Act.[\/i][\/b] The Puppetmaster can spend a legendary action to make a @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature take a particular action.\r\n\r\n\r\nThe following legendary actions can only be taken when The Puppetmaster is in his Titan form.\r\n\r\n[b][i]Take Initiative.[\/i][\/b] Once per turn The Puppetmaster can spend a legendary action to change his position in the iniative order to directly after the creature that just acted.\r\n\r\n[b][i]Relocate.[\/i][\/b] The Puppetmaster can spend a legendary action to choose one @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature within 150 ft. and make it move its speed in the direction of his choosing.\r\n\r\n[i][b]Stun.[\/b] [\/i]The Puppetmaster can spend a legendary action to choose one @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature within 150 ft. and stun them. On their next turn, they can choose between an action, bonus action, or movement.\r\n\r\n[i][b]Act of God.[\/b] [\/i]The Puppetmaster can spend a legendary action to make one attack.\r\n\r\n[b][i]Preview (Predictable Offense). [\/i][\/b]The Puppetmaster can spend a legendary action to choose one @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature within 90 ft. and study them. Until the start of his next turn, his attacks against this creature have advantage.\r\n\r\n[b][i]Preview (Predictable Defense). [\/i][\/b]The Puppetmaster can spend a legendary action to choose one @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature within 90 ft. and study them. Until the start of his next turn, this creatures attacks agains The Puppetmaster have disadvantage.\r\n\r\n[b][i]Preview (Evasion). [\/i][\/b]The Puppetmaster can spend a legendary action to choose one @[Fated](condition:59997567-929d-4033-a521-44a5ea51ffd5) creature within 90 ft. and study them. Until the start of his next turn, he has advantage on saving throws against this creature.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1456393","world":"62a21b1d-19d0-4502-9f76-676741eea82d","folder":"null","isShared":"on"}