{"name":"Crimson Bones","challenge_rating":"","xp":"","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"-","alignment":"Chaotic Evil","description":"","suggested_environments":"Any climate, any terrain","armor_class":"13","hit_points":"19 (3d8 + 6)","strength":"14","dexterity":"16","constitution":"15","intelligence":"6","wisdom":"12","charisma":"6","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 11","skills":"","saving_throws":"Wisdom +3","damage_vulnerabilities":"","damage_resistances":"Piercing & Slashing from Nonmagical Attacks","damage_immunities":"Cold, Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned, Unconcious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Blood Poisoning[\/i][\/b]. When a creature is exposed to the crimson bones' blood, such as through a melee attack or as a result of the blood splash feature, the creature must make a DC 13 Constitution saving throw. On a failure, the creature contracts the disease blood poisoning & takes 2 (1d4) poison damage at the end of each of its turns. The effect lasts until the creature dies or is cured through casting the spell [i]Lesser Restoration[\/i], a paladin's lay on hand feature, or a similiar magical effect.[\/p]\r\n[p][b][i]Blood Splash[\/i][\/b]. When the crimson bones takes damage of any type but psychic, each creature within 5' of the crimson bones must succeed on a Dexterity saving throw with a DC of 5 + the damage taken or be splashed with its blood.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. When the crimson bones takes the attack action, it makes one bite attack & one claws attack.[\/p]\r\n[p][b][i]Bite[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +4 to hit, reach 5', one target. [i]Hit[\/i]: 6 (1d8 + 2) piercing damage.[\/p]\r\n[p][b][i]Claws[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +5 to hit, reach 5', one target. [i]Hit[\/i]: 8 (2d4 + 3) slashing damage.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5823406","source":"Homebrew, [i]Ravenloft: Denizens of Darkness[\/i] (3.5e)","tags":"crimson, bloody, bones, undead, arak, sith, sithkin, changeling","templateId":"2991","blockId":"1449400","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26247","isShared":"on"}