{"name":"Mind Flayer Arcanist","cr":"8","types":"Aberration","size":"Medium","languages":"Deep Speech, Undercommon, telepathy 120 ft.","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"15 (breastplate)","hitpoints":"71 [roll:13d8+13]","strength":"11","dexterity":"12","constitution":"12","intelligence":"19","wisdom":"17","charisma":"17","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 16","skills":"Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4","savingthrows":"Intelligence +7, Wisdom +6, Charisma +6","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Magic Resistance.[\/b][\/i] The mind flayer has advantage on saving throws against spells and other magical effects.\r\n[p][b][i]Innate Spellcasting (Psionics).[\/b][\/i] The mind flayer's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:\r\n[in]At will: [i]detect thoughts, levitate[\/i][\/in]\r\n[in]1\/day each: [i]dominate monster, plane shift[\/i] (self only)[\/in]\r\n[p][b][i]Spellcasting.[\/b][\/i] The mind flayer is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The mind flayer has the following wizard spells prepared:\r\n[in]Cantrips: [i]blade ward, dancing lights, mage hand, shocking grasp[\/i][\/in]\r\n[in]1st level (4 slots): [i]detect magic, disguise self, shield, sleep[\/i][\/in]\r\n[in]2nd level (3 slots): [i]blur, invisibility, ray of enfeeblement[\/i][\/in]\r\n[in]3rd level (3 slots): [i]clairvoyance, lightning bolt, sending[\/i][\/in]\r\n[in]4th level (3 slots): [i]confusion, hallucinatory terrain[\/i][\/in]\r\n[in]5th level (2 slots): [i]telekinesis, wall of force[\/i][\/in]","actions":"[b][i]Tentacles.[\/b] Melee Weapon Attack:[\/i] +7 to hit, reach 5 ft., one creature. [i]Hit:[\/i] 15 [roll:2d10+4] psychic damage. If the target is Medium of smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.\r\n[p][b][i]Extract Brain.[\/b] Melee Weapon Attack:[\/i] +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. [i]Hit:[\/i] 55 [roll:10d10] piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.\r\n[p][b][i]MInd Blast (Recharge 5-6).[\/b][\/i] The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 [roll:4d8+4] psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"144886"}