{"name":"Ancient Fey Dragon","challenge_rating":"18","xp":"","types":"Dragon (fey)","pb":"+5","size":"Huge","sizer":"NONE","languages":"Common, Draconic, Sylvan","alignment":"neutral good","description":"","suggested_environments":"","armor_class":"22","hit_points":"411 (33d12 + 198)","strength":"24","dexterity":"15","constitution":"23","intelligence":"18","wisdom":"22","charisma":"18","base_movement_units":"","base_movement_in_ft":"50","fly_movement_in_ft":"80","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"darkvision 120 ft., passive Perception 28","skills":"Medicine +18, Nature +11, Perception +18, Persuasion +16, Survival +18","saving_throws":"Dex +8, Wis +12, Cha +10","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"psychic","condition_immunities":"charmed, frightened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Careful Step. The dragon ignores difficult terrain.\r\nLegendary Resistance (3\/Day). If the dragon fails a saving throw, it can choose to succeed instead.\r\n\r\nMagic Resistance. The dragon has advantage on saving throws against spells and other magical effects.\r\n\r\nSuperior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.","actions":"Multiattack. The dragon can use its Awesome Presence. It then makes three attacks: one with its bite and two with its claws or the dragon then makes three attacks: one with its bite, one with its claw and one with its tail.\r\n\r\nBite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 7 (2d6) psychic damage.\r\n\r\nClaw. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) slashing damage.\r\n\r\nTail. Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.\r\n\r\nAwesome Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become charmed by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns , ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Awesome Presence for the next 24 hours .\r\n\r\nForceful Pulse (Recharge 5-6). The dragon emits a pulse of magical energy in an 80-foot sphere surrounding it. Each creature in that area must make a DC 21 Constitution saving throw, taking 49 (14d6) force damage on a failed save, or half as much damage on a successful one. Creatures that failed the saving throw are also pushed back 15 feet and are knocked prone.","bonus_actions":"","reactions":"","legendary_actions":"The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.\r\n\r\nDetect. The dragon makes a Wisdom (Perception) check.\r\n\r\nTail Attack. The dragon makes a tail attack.\r\n\r\nWing Attack. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5803309","source":"","tags":"","isShared":"on","templateId":"2991","blockId":"1446654","world":"c4c84f1e-c62a-4efe-a1c5-e5daeba91565","folder":"30071"}