{"name":"Stone Golem","challenge_rating":"10","xp":"5900","types":"Construct","pb":"+4","size":"Large","sizer":"NONE","languages":"Understands the language of its creator but doesn't speak","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"17 (Natural Armor)","hit_points":"178 (17d10 + 85)","strength":"22","dexterity":"9","constitution":"20","intelligence":"3","wisdom":"11","charisma":"1","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 120', Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison, Psychic; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Adamantine.","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Immutable Form[\/i][\/b]. The golem is immune to any spell or effect that would alter its form.[\/p]\r\n[p][b][i]Magic Resistance[\/i][\/b]. The golem has advantage on saving throws against spells and other magical effects.[\/p]\r\n[p][b][i]Magic Weapons[\/i][\/b]. The golem's weapon attacks are magical.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The golem makes two slam attacks.[\/p]\r\n[p][b][i]Slam[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +10 to hit, reach 5 ft., one target. [i]Hit[\/i]: 19 (3d8 + 6) bludgeoning damage.[\/p]\r\n[p][b][i]Slow (Recharge 5\u20136)[\/i][\/b]. The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5741411","source":"[i]Monster Manual[\/i] (5e)","tags":"stone, golem, construct,","templateId":"2991","blockId":"1437232","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26259","isShared":"on"}