{"name":"Animated Armor","challenge_rating":"1","xp":"200","types":"Construct","pb":"+2","size":"Medium","sizer":"NONE","languages":"-","alignment":"Unaligned","description":"","suggested_environments":"Urban","armor_class":"18 (Natural Armor)","hit_points":"33 (6d8 + 6)","strength":"14","dexterity":"11","constitution":"13","intelligence":"1","wisdom":"3","charisma":"1","base_movement_units":"","base_movement_in_ft":"25","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Blindsight 60' (blind beyond this radius), Passive Perception 6","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison, Psychic","condition_immunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Antimagic Susceptibility[\/i][\/b]. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.[\/p]\r\n[p][b][i]False Appearance[\/i][\/b]. While the armor remains motionless, it is indistinguishable from a normal suit of armor.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The armor makes two melee attacks.[\/p]\r\n[p][b][i]Slam[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +4 to hit, reach 5 ft., one target. [i]Hit[\/i]: 5 (1d6 + 2) bludgeoning damage.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5726878","source":"[i]Monster Manual[\/i] (5e)","tags":"animated, object, armor, construct","isShared":"on","templateId":"2991","blockId":"1434749","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26259"}