{"name":"Ball Lightning","spell_level":"2-level","casting_time":"1 action","range":"30 feet","components":"V","materials":"","duration":"Concentration, up to 1 minute","school":"Evocation","attack":"","effect":"","higher_levels":"When you cast this spell using a\r\nspell slot of 3rd level or higher, the damage increases\r\nby 1d10 for each slot level above 2nd.","classes":"","spell_description":"A 5-foot-diameter sphere of shimmering lightning\r\nappears in an unoccupied space of your choice within\r\nrange and lasts for the duration. Any creature that\r\nstarts its turn within 5 feet of the sphere must make\r\na Dexterity saving throw. The creature takes 2d10\r\nlightning damage on a failed save, or half as much\r\ndamage on a successful one.\r\n\r\nWhen you summon the sphere, choose a direction\r\nfor it to move. At the start of each of your turns, the\r\nsphere moves 10 feet in that direction. As a bonus\r\naction, you can choose a new direction for the\r\nsphere to move, and it immediately moves 5 feet in\r\nthat direction.\r\n\r\nThe sphere is ethereal, able to move through objects\r\nand barriers, and hovers. The sphere sheds bright\r\nblue light in a 30-foot radius and dim light for an\r\nadditional 30 feet.","source":"","tags":"Storm Magic,2nd Level","templateId":"3000","blockId":"1427007","world":"ce321e87-8541-44a1-9d42-cfcd0ba589c3","folder":"21551","isShared":"on"}