{"name":"Skimmer","challenge_rating":"","xp":"","types":"Celestial\/Elemental","pb":"Equal to Player's Level","size":"Medium","sizer":"NONE","languages":"Aquan. Understands Celestial, Common.","alignment":"Chaotic Good","description":"","suggested_environments":"","armor_class":"21 (12 + Proficiency Bonus) Natural Armor","hit_points":"70 (7 + 7 x Proficiency Bonus)","strength":"12","dexterity":"16","constitution":"14","intelligence":"9","wisdom":"14","charisma":"8","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"50","burrow_movement_in_ft":"","swim_movement_in_ft":"50","climb_movement_in_ft":"","senses":"Darkvision 60 ft","skills":"Acrobatics +3 +PB","saving_throws":"Skimmers have advantage on saves against grappled, restrained, and poisoned","damage_vulnerabilities":"","damage_resistances":"Acid, Fire, Poison","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Evasion. When the skimmer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fail.","actions":"","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"skimmer, mount","isShared":"on","templateId":"2991","blockId":"1426466","world":"329bb1bc-fa2f-4b86-874a-840b3e8e8294","folder":"null"}