{"name":"Rogue","overview":"[img:5626655|right|280|nolink]\r\nSignaling for her companions to wait, a Dunmer creeps\r\nforward through the dungeon hall. She presses an ear\r\nto the door, then pulls out a set of tools and picks the\r\nlock in the blink of an eye. Then she disappears into\r\nthe shadows as her fighter friend moves forward to kick\r\nthe door open.\r\n\r\nA Argonian lurks in the shadows of an alley while his\r\naccomplice prepares for her part in the ambush. When\r\ntheir target\u2014a notorious slaver\u2014passes the alleyway,\r\nthe accomplice cries out, the slaver comes to investigate,\r\nand the assassin\u2019s blade cuts his throat before he can\r\nmake a sound.\r\n\r\nSuppressing a giggle, a Imperial waggles her fingers\r\nand magically lifts the key ring from the guard\u2019s belt.\r\nIn a moment, the keys are in her hand, the cell door is\r\nopen, and she and her companions are free to make\r\ntheir escape.\r\n\r\nRogues rely on skill, stealth, and their foes\u2019\r\nvulnerabilities to get the upper hand in any situation.\r\nThey have a knack for finding the solution to just about\r\nany problem, demonstrating a resourcefulness and\r\nversatility that is the cornerstone of any successful\r\nadventuring party.","hit_dice":"1d8 per rogue level","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per rogue level after 1st","armor_proficiencies":"Light armour","weapon_proficiencies":"Simple weapons, hand crossbows, longswords, rapiers, shortswords","tools":"Thieves\u2019 tools","saving_throws":"Dexterity, Intelligence","skills":"Choose four from Acrobatics, Athletics,\r\nDeception. Insight, Intimidation, Investigation,\r\nPerception, Performance. Persuasion, Sleight of\r\nHand, and Stealth","starting_equipment":"You start with the following equipment, in addition to\r\nthe equipment granted by your background:\r\n\u2022 (a) a rapier or (b) a shortsword\r\n\u2022 (a) a hunting bow and quiver of 20 iron arrows or (b) a\r\nshortsword\r\n\u2022 (a) a burglar\u2019s pack, (b) a dungeoneer\u2019s pack, or (c) an\r\nexplorer\u2019s pack\r\n\u2022 Leather armour, two iron daggers, and thieves\u2019 tools","spellcasting":"[i]3rd level rogue feature[\/i]\r\n[br]\r\nIf you take the [b]Arcane Trickster[\/b] subclass you gain the ability to\r\ncast spells.\r\n\r\n[b]Cantrips.[\/b]\r\n[br]\r\nYou learn three cantrips: [i]@[Mage Hand](spell:f2d8a2fc-251e-46cf-b408-2d942e08a864)[\/i] and\r\ntwo other cantrips of your choice from the\r\n[blocklink:1454868]. You learn another wizard cantrip of your choice\r\nat 10th level.\r\n\r\n[b]Spell Slots[\/b]\r\n[br]\r\nThe Arcane Trickster Spellcasting\r\ntable shows how many spell slots you have to cast\r\nyour spells of 1st level and higher. To cast one of these\r\nspells, you must expend a slot of the spell's level or\r\nhigher. You regain all expended spell slots when you\r\nfinish a long rest.\r\n[br]\r\nFor example, if you know the 1st-level spell\r\n@[Calm](spell:6ed18a57-86b4-4e49-a693-d6b8c8b72211)\r\nand have a 1st-level and a 2nd-level spell slot\r\navailable, you can cast charm person using either slot.\r\n\r\n[b]Spells Known of 1st-Level and Higher[\/b]\r\n[br]\r\nYou know three 1st-level wizard spells of your choice, two of which\r\nyou must choose from the domination and illusion\r\nspells on the [blocklink:1454868].\r\n[br]\r\nThe Spells Known column of the Arcane Trickster\r\nSpellcasting table shows when you learn more wizard\r\nspells of 1st level or higher. Each of these spells must\r\nbe an enchantment or illusion spell of your choice, and\r\nmust be of a level for which you have spell slots. For\r\ninstance, when you reach 7th level in this class, you can\r\nlearn one new spell of 1st or 2nd level.\r\n[br]\r\nThe spells you learn at 8th, 14th, and 20th level can\r\ncome from any school of magic.\r\n[br]\r\nWhenever you gain a level in this class, you can\r\nreplace one of the wizard spells you know with another\r\nspell of your choice from the wizard spell list. The\r\nnew spell must be of a level for which you have spell\r\nslots, and it must be an domination or illusion spell,\r\nunless you\u2019re replacing the spell you gained at 8th, 14th,\r\nor 20th level.\r\n\r\n[b]Spellcasting Ability[\/b]\r\n[br]\r\nIntelligence is your spellcasting\r\nability for your wizard spells, since you learn your\r\nspells through dedicated study and memorization.\r\nYou use your Intelligence whenever a spell refers to\r\nyour spellcasting ability. In addition, you use your\r\nIntelligence modifier when setting the saving throw\r\nDC for a wizard spell you cast and when making an\r\nattack roll with one.\r\n\r\n[center][b]Spell save DC =[\/b] 8 + your proficiency bonus +\r\n[br] your Intelligence modifier\r\n\r\n[b]Spell attack modifier =[\/b] your proficiency bonus + \r\n[br]your Intelligence modifier[\/center]\r\n\r\n[b]Arcane Trickster Spellcasting[\/b]\r\n[table][tr][td][b]Rogue Level[\/b][\/td]\r\n[td][b]Cantrips Known[\/b][\/td]\r\n[td][b]Spells Known[\/b][\/td]\r\n[td][b]Spell Slots per Spell Level - 1st[\/b][\/td]\r\n[td][b]2nd[\/b][\/td]\r\n[td][b]3rd[\/b][\/td]\r\n[td][b]4th[\/b][\/td]\r\n[\/tr]\r\n[tr][td]3rd[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]4th[\/td]\r\n[td]3[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]5th[\/td]\r\n[td]3[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]6th[\/td]\r\n[td]3[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]7th[\/td]\r\n[td]3[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]8th[\/td]\r\n[td]3[\/td]\r\n[td]6[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]9th[\/td]\r\n[td]3[\/td]\r\n[td]6[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]10th[\/td]\r\n[td]4[\/td]\r\n[td]7[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]11th[\/td]\r\n[td]4[\/td]\r\n[td]8[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]12th[\/td]\r\n[td]4[\/td]\r\n[td]8[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]13th[\/td]\r\n[td]4[\/td]\r\n[td]9[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]14th[\/td]\r\n[td]4[\/td]\r\n[td]10[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]15th[\/td]\r\n[td]4[\/td]\r\n[td]10[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]16th[\/td]\r\n[td]4[\/td]\r\n[td]11[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]17th[\/td]\r\n[td]4[\/td]\r\n[td]11[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]18th[\/td]\r\n[td]4[\/td]\r\n[td]11[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr][td]19th[\/td]\r\n[td]4[\/td]\r\n[td]12[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[tr][td]20th[\/td]\r\n[td]4[\/td]\r\n[td]13[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[\/tr][\/table]\r\n[anchor|Class-Features]","class_features":"[img:5920589|right|600|nolink][b]Expertise[\/b]\r\n[br]\r\n[i]1st level rogue feature[\/i]\r\n[br]\r\nChoose two of your skill proficiencies, or\r\none of your skill proficiencies and your proficiency with\r\nthieves\u2019 tools. Your proficiency bonus is doubled for any\r\nability check you make that uses either of the chosen\r\nproficiencies.\r\n[br]\r\nAt 6th level, you can choose two more of your\r\nproficiencies (in skills or with thieves\u2019 tools) to gain\r\nthis benefit.\r\n\r\n[b]Sneak Attack[\/b]\r\n[br]\r\n[i]1st level rogue feature[\/i]\r\n[br]\r\nYou know how to strike subtly\r\nand exploit a foe\u2019s distraction. Once per turn, you can\r\ndeal an extra 1d6 damage to one creature you hit with\r\nan attack if you have advantage on the attack roll. The\r\nattack must use a finesse or a ranged weapon.\r\n[br]\r\nYou don\u2019t need advantage on the attack roll if another\r\nenemy of the target is within 5 feet of it, that enemy\r\nisn\u2019t incapacitated, and you don\u2019t have disadvantage on\r\nthe attack roll.\r\n[br]\r\nThe amount of the extra damage increases as you\r\ngain levels in this class, as shown in the Sneak Attack\r\ncolumn of the Rogue table.\r\n\r\n[b]Shadowmarks[\/b]\r\n[br]\r\n[i]1st level rogue feature[\/i]\r\n[br]\r\nDuring your rogue training you learned shadowmarks, a\r\nsecret mix of dialect, jargon, and code that allows you to\r\nhide messages in seemingly normal conversation. Only\r\nanother creature that knows shadowmarks understands\r\nsuch messages. It takes four times longer to convey such\r\na message than it does to speak the same idea plainly.\r\nIn addition, you understand a set of secret signs and\r\nsymbols used to convey short, simple messages, such\r\nas whether an area is dangerous or the territory of a\r\nthieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe\r\nhouse for thieves on the run.\r\n\r\n[b]Cunning Action[\/b]\r\n[br]\r\n[i]2nd level rogue feature[\/i]\r\n[br]\r\nYour quick thinking and agility\r\nallow you to move and act quickly. You can take a\r\nbonus action on each of your turns in combat. This\r\naction can be used only to take the Dash, Disengage,\r\nor Hide action.\r\n\r\n[b]Roguish Archetype[\/b]\r\n[br]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nYou choose an archetype that you emulate\r\nin the exercise of your rogue abilities: Thief, Assassin,\r\nor Arcane Trickster, all detailed at the end of the class\r\ndescription. Your archetype choice grants you features\r\nat 3rd level and then again at 9th, 13th, and 17th level.\r\n\r\n[b]Ability Score Improvement[\/b]\r\n[br]\r\nWhen you reach 4th level, and again at 8th, 10th, 12th,\r\n16th, and 19th level, you can increase one ability score\r\nof your choice by 2, or you can increase two ability\r\nscores of your choice by 1. As normal, you can\u2019t increase\r\nan ability score above 20 using this feature.\r\n\r\n[b]Uncanny Dodge[\/b]\r\n[br]\r\n[i]5th level rogue feature[\/i]\r\n[br]\r\nWhen an attacker that you can see\r\nhits you with an attack, you can use your reaction to\r\nhalve the attack\u2019s damage against you.\r\n\r\n[b]Evasion[\/b]\r\n[br]\r\n[i]7th level rogue feature[\/i]\r\n[br]\r\nYou can nimbly dodge out of the\r\nway of certain area effects, such as a red dragon\u2019s fiery\r\nbreath or an ice storm spell. When you are subjected\r\nto an effect that allows you to make a Dexterity saving\r\nthrow to take only half damage, you instead take no\r\ndamage if you succeed on the saving throw, and only\r\nhalf damage if you fail.\r\n\r\n[b]Reliable Talent[\/b]\r\n[br]\r\n[i]11th level rogue feature[\/i]\r\n[br]\r\nYou have refined your chosen skills until\r\nthey approach perfection. Whenever you make an ability\r\ncheck that lets you add your proficiency bonus, you can\r\ntreat a d20 roll of 9 or lower as a 10.\r\n\r\n[b]Blindsense[\/b]\r\n[br]\r\n[i]14th level rogue feature[\/i]\r\n[br]\r\nIf you are able to hear, you are\r\naware of the location of any hidden or invisible creature\r\nwithin 10 feet of you.\r\n\r\n[b]Slippery Mind[\/b]\r\n[br]\r\n[i]15th level rogue feature[\/i]\r\n[br]\r\nYou have acquired greater mental\r\nstrength. You gain proficiency in Wisdom saving throws.\r\n\r\n[b]Elusive[\/b]\r\n[br]\r\n[i]18th level rogue feature[\/i]\r\n[br]\r\nYou are so evasive that\r\nattackers rarely gain the upper hand against you. No\r\nattack roll has advantage against you while you aren\u2019t\r\nincapacitated.\r\n\r\n[b]Stroke of Luck[\/b]\r\n[br]\r\n[i]20th level rogue feature[\/i]\r\n[br]\r\nYou have an uncanny knack for succeeding\r\nwhen you need to. If your attack misses a target within\r\nrange, you can turn the m iss into a hit. Alternatively, if\r\nyou fail an ability check, you can treat the d20 roll as a 20.\r\nOnce you use this feature, you can\u2019t use it again until\r\nyou finish a short or long rest. [anchor|Thief]","subclass_options":"[img:5626068|right|300|nolink]\r\n[h1]Roguish Archetype: Thief[\/h1]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nYou hone your skills in the larcenous arts. Burglars,\r\nbandits, cutpurses, and other criminals typically follow\r\nthis archetype, but so do rogues who prefer to think of\r\nthemselves as professional treasure seekers, explorers,\r\ndelvers, and investigators.\r\n\r\n[b]Fast Hands[\/b]\r\n[br]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nStarting when you choose this archetype, you can use the bonus action\r\ngranted by your Cunning Action to make a Dexterity\r\n(Sleight of Hand) check, use your thieves\u2019 tools to\r\ndisarm a trap or open a lock, or take the Use an\r\nObject action.\r\n\r\n[b]Second-Story Work[\/b]\r\n[br]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nWhen you choose this archetype, you gain\r\nthe ability to climb faster than normal; climbing no\r\nlonger costs you extra movement.\r\nIn addition, when you make a running jump, the\r\ndistance you cover increases by a number of feet equal\r\nto your Dexterity modifier.\r\n\r\n[b]Supreme Sneak[\/b]\r\n[br]\r\n[i]9th level rogue feature[\/i]\r\n[br]\r\nYou have advantage on a Dexterity\r\n(Stealth) check if you move no more than half your\r\nspeed on the same turn.\r\n\r\n[b]Use Magic Device[\/b]\r\n[br]\r\n[i]13th level rogue feature[\/i]\r\n[br]\r\nYou have learned enough about the\r\nworkings of magic that you can improvise the use of\r\nitems even when they are not intended for you. You\r\nignore all class, race, and level requirements on the use\r\nof magic items.\r\n\r\n[b]Thief's Reflexes[\/b]\r\n[br]\r\n[i]17th level rogue feature[\/i]\r\n[br]\r\nYou have become adept at\r\nlaying ambushes and quickly escaping danger. You can\r\ntake two turns during the first round of any combat. You\r\ntake your first turn at your normal initiative and your second turn at your initiative minus 10. You can\u2019t use\r\nthis feature when you are surprised. [anchor|Assassin]\r\n\r\n[img:5625987|right|300|nolink]\r\n[h1]Roguish Archetype: Assassin[\/h1]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nYou focus your training on the grim art of death. Those\r\nwho adhere to this archetype are diverse: hired killers,\r\nspies, bounty hunters, and even specially anointed\r\npriests trained to exterminate the enemies of their deity.\r\n\r\n[b]Bonus Proficiencies[\/b]\r\n[br]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nWhen you choose this archetype, you gain\r\nproficiency with the disguise kit and the poisoner\u2019s kit.\r\n\r\n[b]Assassinate[\/b]\r\n[br]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nYou are at your deadliest when you\r\nget the drop on your enemies. You have advantage on\r\nattack rolls against any creature that hasn\u2019t taken a turn\r\nin the combat yet. In addition, any hit you score against\r\na creature that is surprised is a critical hit.\r\n\r\n[b]Infiltration Expertise[\/b]\r\n[br]\r\n[i]9th level rogue feature[\/i]\r\n[br]\r\nYou can unfailingly create false\r\nidentities for yourself. You must spend seven days and\r\n25 gp to establish the history, profession, and affiliations\r\nfor an identity. You can\u2019t establish an identity that\r\nbelongs to someone else. For example, you might acquire\r\nappropriate clothing, letters of introduction, and officiallooking certification to establish yourself as a member of\r\na trading house from a remote city so you can insinuate\r\nyourself into the company of other wealthy merchants.\r\nThereafter, if you adopt the new identity as a disguise,\r\nother creatures believe you to be that person until given\r\nan obvious reason not to.\r\n\r\n[b]Impostor[\/b]\r\n[br]\r\n[i]13th level rogue feature[\/i]\r\n[br]\r\nYou gain the ability to unerringly mimic\r\nanother person\u2019s speech, writing, and behavior.\r\nYou must spend at least three hours studying\r\nthese three components of the person\u2019s behavior,\r\nlistening to speech, examining handwriting, and\r\nobserving mannerisms.\r\n[br]\r\nYour ruse is indiscernible to the casual observer. If a\r\nwary creature suspects something is amiss, you have\r\nadvantage on any Charisma (Deception) check you make\r\nto avoid detection.\r\n\r\n[b]Death Strike[\/b]\r\n[br]\r\n[i]17th level rogue feature[\/i]\r\n[br]\r\nYou become a master of instant\r\ndeath. When you attack and hit a creature that is\r\nsurprised, it must make a Constitution saving throw\r\n(DC 8 + your Dexterity modifier + your proficiency\r\nbonus). On a failed save, double the damage of your\r\nattack against the creature. [anchor|Arcane-Trickster]\r\n\r\n[img:5625986|right|300|nolink]\r\n[h1]Roguish Archetype: Arcane Trickster[\/h1]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nSome rogues enhance their fine-honed skills of stealth\r\nand agility with magic, learning tricks of enchantment\r\nand illusion. These rogues include pickpockets and\r\nburglars, but also pranksters, mischief-makers, and a\r\nsignificant number of adventurers.\r\n\r\n[b][i]Mage Hand[\/i] Legerdemain[\/b]\r\n[br]\r\n[i]3rd level rogue feature[\/i]\r\n[br]\r\nWhen you cast @[Mage Hand](spell:f2d8a2fc-251e-46cf-b408-2d942e08a864), you can\r\nmake the spectral hand invisible, and you can perform\r\nthe following additional tasks with it:\r\n[br]\r\n\u2022 You can stow one object the hand is holding in a\r\ncontainer worn or carried by another creature.\r\n[br]\r\n\u2022 You can retrieve an object in a container worn or\r\ncarried by another creature.\r\n[br]\r\n\u2022 You can use thieves\u2019 tools to pick locks and disarm\r\ntraps at range.\r\n[br]\r\nYou can perform one of these tasks without being\r\nnoticed by a creature if you succeed on a Dexterity\r\n(Sleight of Hand) check contested by the creature\u2019s\r\nWisdom (Perception) check.\r\n[br]\r\nIn addition, you can use the bonus action granted by\r\nyour Cunning Action to control the hand.\r\n\r\n[b]Magical Ambush[\/b]\r\n[br]\r\n[i]9th level rogue feature[\/i]\r\n[br]\r\nIf you are hidden from a\r\ncreature when you cast a spell on it, the creature has\r\ndisadvantage on any saving throw it makes against the\r\nspell this turn.\r\n\r\n[b]Versatile Trickster[\/b]\r\n[br]\r\n[i]13th level rogue feature[\/i]\r\n[br]\r\nYou gain the ability to distract targets with\r\nyour mage hand. As a bonus action on your turn, you can\r\ndesignate a creature within 5 feet of the spectral hand\r\ncreated by the spell. Doing so gives you advantage on\r\nattack rolls against that creature until the end of the turn.\r\n\r\n[b]Spell Thief[\/b]\r\n[br]\r\n[i]17th level rogue feature[\/i]\r\n[br]\r\nYou gain the ability to magically\r\nsteal the knowledge of how to cast a spell from\r\nanother spellcaster.\r\n[br]\r\nImmediately after a creature casts a spell that targets\r\nyou or includes you in its area of effect, you can use your\r\nreaction to force the creature to make a saving throw\r\nwith its spellcasting ability modifier. The DC equals\r\nyour spell save DC. On a failed save, you negate the\r\nspell\u2019s effect against you, and you steal the knowledge\r\nof the spell if it is at least 1st level and of a level you can\r\ncast (it doesn\u2019t need to be a wizard spell). For the next\r\n8 hours, you know the spell and can cast it using your\r\nspell slots. The creature can\u2019t cast that spell until the\r\n8 hours have passed.\r\n[br]\r\nOnce you use this feature, you can\u2019t use it again until\r\nyou finish a long rest.","table_data":"[b]Level | Proficiency Bonus | Sneak Attack | Features[\/b]\r\n1st | +2 | 1d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Expertise, Sneak Attack, Shadowmarks[\/url]\r\n2nd | +2 | 1d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Cunning Action[\/url]\r\n3rd | +2 | 2d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Thief]Thief[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Assassin]Assassin[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Arcane-Trickster]Arcane Trickster[\/url]\r\n4th | +2 | 2d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Ability Score Improvement[\/url]\r\n5th | +3 | 3d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Uncanny Dodge[\/url]\r\n6th | +3 | 3d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Expertise[\/url]\r\n7th | +3 | 4d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Evasion[\/url]\r\n8th | +3 | 4d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Ability Score Improvement[\/url]\r\n9th | +4 | 5d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Thief]Supreme Sneak[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Assassin]Infiltration Expertise[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Arcane-Trickster]Magical Ambush[\/url]\r\n10th | +4 | 5d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Ability Score Improvement[\/url]\r\n11th | +4 | 6d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Reliable Talent[\/url]\r\n12th | +4 | 6d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Abiltiy Score Improvement[\/url]\r\n13th | +5 | 7d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Thief]Use Magic Device[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Assassin]Impostor[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Arcane-Trickster]Versatile Trickster[\/url]\r\n14th | +5 | 7d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Blindsense[\/url]\r\n15th | +5 | 8d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Slippery Mind[\/url]\r\n16th | +5 | 8d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Ability Score Improvement[\/url]\r\n17th | +6 | 9d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Thief]Thief's Reflexes[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Assassin]Death Strike[\/url]\/[url:https:\/\/www.worldanvil.com\/block\/1420291#Arcane-Trickster]Spell Thief[\/url]\r\n18th | +6 | 9d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Elusive[\/url]\r\n19th | +6 | 10d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Ability Score Improvement[\/url]\r\n20th | +6 | 10d6 | [url:https:\/\/www.worldanvil.com\/block\/1420291#Class-Features]Stroke of Luck[\/url]","source":"","jsondata":"","tags":"D&D, Homebrew, Elder Scrolls, Skyrim","isShared":"on","templateId":"5460","blockId":"1420291","world":"f4f8efb5-511a-4465-a937-ff6eb7572bd9","folder":"26911"}