{"name":"Gingwatzim (2e\/5e mix)","challenge_rating":"3","xp":"700","types":"Aberration","pb":"+2","size":"Small","sizer":"Large","languages":"telepathy 60 ft","alignment":"Chaotic Evil","description":"Gingwatzim can take three different forms: free form, animate creature, and inanimate object.\r\n[h4]Shapechanging[\/h4]\r\n[b]Free form[\/b] is the gingwatzim's rest state, resembling a red-orange glowing sphere of swirling gas some up to 10 feet in diameter.\r\nIn [b]animate creature[\/b] and [b]inanimate object[\/b] form, a gingwatzim exactly resembles that which it mimics, though a truesight or similar effect reveals the charade. A gingwatzim can shift between forms at will. In free form, the gingwatzim attempts to envelop its\r\nprey and drain its Strength. Apparently, their creator once bound gingwatzim into doorways as guardians to obtain just this effect on those who willingly walked into the colorful haze filling a portal. In animate creature form, a gingwatzim can only take on the appearance of creatures it's actually encountered in the past. Some gingwatzim that wear humanoid forms have actually learned to cast spells! In inanimate object form, gingwatzim serve as magical items, such as weapons (this was probably another attribute for which the gingwatzim was created, though gingwatzim apparently later learned to use this power to mimic an animate creature as described above). The exact power of the gingwatzim weapons varies from creature to creature; however, usually only gingwatzim bound into service can be found in this configuration.","suggested_environments":"","armor_class":"13","hit_points":"39 [roll:6d6+18]","strength":"3","dexterity":"17","constitution":"16","intelligence":"12","wisdom":"11","charisma":"6","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"30","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned, fear","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[h4]Strength Drain (True Form Only)[\/h4]\r\nMelee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 20 [roll:5d6 + 3] necrotic damage, and the target's Strength score is reduced by [roll:1d6]. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest.\r\n\r\n[h4]Change Shape[\/h4]\r\nThe gingwatzim changes from its true form\u2014a 3-foot to 10-foot-diameter sphere of luminous ectoplasm\u2014into one of its two alternate forms, or from one of those forms back into its true form. Animate creature form: A gingwatzim retains its own hit\r\npoints, attack , and damage potential (4d6 + 3) but takes on the mimicked creature's appearance, AC, movement rate and possibly its special abillites.\r\nInanimate creature form: The gingwatzim mimics a magical weapon as determined by the DM","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Plane Scape : A Guide to the Ethereal Plane p65, CM p27","tags":"2e,5e, aberration, 3CR,","isShared":"on","templateId":"2991","blockId":"1410730","world":"bac3a966-3769-4db8-b749-e117eb1d3bff","folder":"26380"}