{"name":"Glasswork Golem","challenge_rating":"2","xp":"450","types":"Construct","pb":"+2","size":"Medium","sizer":"NONE","languages":"","alignment":"Unaligned","description":"[h3]False Appearance[\/h3]\r\nIf the golem is embedded in a window and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the golem move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the golem is animate.\r\n[h3]Immutable Form[\/h3]\r\nThe golem is immune to any spell or effect that would alter its form.\r\n[h3]Regeneration[\/h3]\r\nThe golem regains 10 hit points at the start of its turn. If the golem takes bludgeoning or thunder damage, this trait doesn't function at the start of the golem's next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.\r\n[h3]Unusual Nature[\/h3]\r\nThe golem doesn't require air, food, drink, or sleep.","suggested_environments":"","armor_class":"13 (natural armour)","hit_points":"36[roll:8d8]","strength":"13","dexterity":"10","constitution":"10","intelligence":"1","wisdom":"10","charisma":"1","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","skills":"","saving_throws":"Dex +2, Con +2, Wis +2","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[h3]Multiattack[\/h3]\r\nThe golem makes two Glass Sword attacks.\r\n[h3]Glass Sword[\/h3]\r\nMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage","bonus_actions":"[h3]Dazzling Light (Recharge 5\u20136)[\/h3]\r\nMagical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"WBtW, page 193","tags":"5e, monster, golem,","isShared":"on","templateId":"2991","blockId":"1410723","world":"bac3a966-3769-4db8-b749-e117eb1d3bff","folder":"26380"}