{"name":"Animated Armor (Armor of Vulnerability)","challenge_rating":"1","xp":"200","types":"Construct","pb":"+2","size":"Medium","sizer":"NONE","languages":"-","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"18 (natural armor)","hit_points":"33 (6d8+6) [roll:6d8+6]","strength":"14","dexterity":"11","constitution":"13","intelligence":"1","wisdom":"3","charisma":"1","base_movement_units":"","base_movement_in_ft":"25","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Blindsight 60 ft. (blind beyond this radius), Passive Perception 6","skills":"","saving_throws":"","damage_vulnerabilities":"Bludgeoning, Piercing","damage_resistances":"Slashing","damage_immunities":"Poison, Psychic","condition_immunities":" Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned ","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Antimagic Susceptibility.[\/i][\/b] The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.\r\n\r\n[b][i]False Appearance.[\/i][\/b] While the armor remains motionless, it is indistinguishable from a normal suit of armor.","actions":"[b][i]Multiattack.[\/i][\/b] The armor makes two melee attacks.\r\n\r\n[i][b]Slam.[\/b][\/i] [i]Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft., one target. [i]Hit:[\/i] 5 (1d6 + 2) [roll:1d6+2] bludgeoning damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"","templateId":"2991","blockId":"1393217","world":"5ad9da12-fd59-4512-bb74-dbfb7ed95ffd","folder":"17740","isShared":"on"}