{"name":"Scratch","challenge_rating":"1\/4","xp":"","types":"Beast","pb":"","size":"Medium","sizer":"NONE","languages":"-","alignment":"Lawful Good","description":"","suggested_environments":"","armor_class":"","hit_points":"","strength":"12","dexterity":"15","constitution":"12","intelligence":"3","wisdom":"12","charisma":"6","base_movement_units":"40ft","base_movement_in_ft":"","fly_movement_in_ft":"-","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"","skills":"[h2]Pack Tactics[\/h2]\r\nThe wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.\r\n\r\n[h2]Familiar[\/h2]\r\nIn combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.\r\n\r\n[h2]Actions[\/h2]\r\n[b][i]Attack Restriction.[\/i][\/b] A familiar can't attack, but it can take other actions as normal.\r\n\r\n[b][i]Bite.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +4 to hit; reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the prone condition.","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5348681","source":"","tags":"","templateId":"2991","blockId":"1376805","world":"","isShared":"on"}