{"name":"Ray of Sickness","level":"1-level","school":"Necromancy","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"60ft","duration":"Instantaneous","components":"V, S","materials":"","description":"A ray of sickening greenish energy lashes out toward a creature within range.\r\n\r\nMake a ranged spell attack against the target. On a hit, the target takes [roll:2d8] poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.","source":"Page: 271 Players Handbook","tabledata":"","tags":"PHB","templateId":"19","blockId":"134719","isShared":"1"}