{"name":"Healing Spirit","level":"2-level","school":"Conjuration","classes":"Vujinn'ka (Valazz\u00edan)","castingtime":"1 bonus action","range":"60ft","duration":"1 minute","components":"V, S","materials":"","concentration":"1","description":"[justify]You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range and looks like a transparent beast of your choice.\r\n[br]\r\n[br][\/justify][justify]Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore hit points equal to 1 rolled hit die of that creature to that creature (no action required). The spirit can\u2019t heal constructs or undead.\r\n[br]\r\n[br][\/justify][justify]As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 2 + your spellcasting ability modifier (minimum of thrice). After healing that number of times, the spirit disappears.\r\n[br]\r\n[br][\/justify][justify]Whenever the spirit has healed three times, it bursts out into a 15 feet radius restorative wave of soothing energy, healing every creature of your choice within the area for the maximum value of 1 hit die of the respective affected creature.\r\n[br][\/justify]","higherlevels":"When you cast this spell using a spell slot of 3rd level or higher, the healing increases by one additional hit die for each slot level above 2nd.\r\n[br]Additionally, for every two spell slot levels above 2nd, the restorative waves generated by the spirit heal every affected creature by 1 additional maximum hit die.","source":"","tabledata":"","tags":"Spell","templateId":"19","blockId":"1317126","world":"f7170b3a-aa4d-4b6e-9dbf-8427c005b72e","folder":"21422","isShared":"on"}