{"name":"Hussar","overview":"","image_id":"","ability_score_increase":"+1 All","age":"45","alignment":"Usually Evil","size":"Medium","speed":"35ft","languages":"Common +1 of choice","parent_race":"","sub_races":"","race_features":"Choose a Feat[br]\r\nHealing Factor: Gain extra HP per hit dice used during short rest (prof + CON per dice) and extra hp from healing potions & healing spells targeting you (add your Con & prof bonus)[br]\r\nGo-Juice Dependancy: Hussar's need to consume Go-Juice to stay sane and healthy. Hussar's need have atleast one Go-juice at dawn everyday. Penalties: Day 1: -1 to all checks and hit rolls. Day 2: -3 to all checks and hit rolls, Day 3: Hallucinations & WIS check DC 5, if failed go into a rage and attack the nearest creature. Make a DC 10 wis save every turn, only one rage a day. Day 4: Same thing but DC's are +5[br]\r\nDay 5: Autofail initial rage check, DC to save is 20.[br]\r\nDay 6: Death[br]","description":"Hussars are genetically engineered humanoids designed for battle and war.","source":"","jsondata":"","tags":"","templateId":"5520","blockId":"1307072","world":"d6c081a5-792c-4fae-a56b-018856eb37c2","folder":"23362","isShared":"on"}