{"name":"Divine Smite Cybernetic Adverse and Strange Effects Table","random_dice_table":"1 | Overload Surge: The energy channeled surges uncontrollably, causing a feedback loop. The Paladin takes 1d6 radiant (or appropriate energy type) damage and is stunned for 1 round.\r\n2 | Misdirected Burst: The energy release is misdirected. Instead of the intended target, a random adjacent ally or object is hit by the smite, taking the intended damage.\r\n3 | Energy Drain: The EAR drains more energy than intended. Expends an additional spell slot (or equivalent resource) without additional benefits.\r\n4 | System Glitch: The EAR momentarily glitches, causing the Paladin's next attack to be made with disadvantage.\r\n5 | Temporary Shutdown: The energy channeled overloads the EAR's circuits, preventing the use of Divine Smite for the next 10 minutes.\r\n6 | Harmonized Channeling: The Paladin finds a perfect harmony with the EAR. The energy cost of the Divine Smite is halved for this use (round up if necessary).[br]\r\n7 | Reverberating Power: The channeled energy reverberates with additional force. The next time the Paladin uses Divine Smite within 1 hour, they add an additional 1d8 to the damage.[br]\r\n8 | Inefficient Release: The energy is released inefficiently, dealing half the intended damage to the target.[br]\r\n9 | Delayed Reaction: The channeled energy takes a moment to activate. The additional damage from the Divine Smite is delayed until the start of the Paladin's next turn.[br]\r\n10 | Synchronized Resonance: The EAR and the Paladin's weapon achieve perfect resonance. The Paladin's weapon emits a radiant glow for the next hour, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. This light is difficult to extinguish and isn't affected by darkness or similar effects.","tags":"","templateId":"79","blockId":"1287645","world":"23d370f6-fe0f-4b30-97cc-8dc874206b7a","folder":"22286","isShared":"on"}