{"name":"Day Realm Sun Elves","overview":"","image_id":"4826681","ability_score_increase":"Your Charisma score increases by 2 and your Constitution score increases by 1","age":"Baby\/Toddler: 0-11, Child: 12-29, Teen: 30-45, Young Adult: 46-67, Adult: 68-157, Elder: 158+, Average Lifespan: 225 years","alignment":"","size":"Medium","speed":"30ft","languages":"Elvish","parent_race":"1283118","sub_races":"","race_features":"[h2]Poison Resilience[\/h2]\r\n[p]You have advantage on saving throws against poison, and you have resistance against poison damage.[\/p]\r\n\r\n[h2]Plant Identifier[\/h2]\r\n[p]You have proficiency in the Intelligence (Nature) skill.[\/p]\r\n\r\n[h2]Fey Ancestry[\/h2]\r\n[p]You have advantage on saving throws against being @[charmed](condition:747b30d2-6a91-4481-82de-dcb358f158fd), and magic can't put you to sleep.[\/p]\r\n\r\n[h2]Trance[\/h2]\r\n[p]Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.[\/p]\r\n\r\n[h2]Savage Attacks[\/h2]\r\n[p]When you score a critical hit with a melee weapon attack, you can roll one of the weapon\u2019s damage dice one additional time and add it to the extra damage of the critical hit.[\/p]\r\n\r\n[h2]Innate Magic[\/h2]\r\n[p]You know the [i]@[friends](spell:a61cd006-fda7-433d-ba73-3dfecd5354f2)[\/i] cantrip. Charisma is your spellcasting ability for it.[\/p]","description":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1283121","world":"49ea7628-05cf-4320-bd3d-daee3a87fc0a","folder":"22580"}