{"name":"Hunter's Mark","level":"1-level","school":"Divination","classes":"Ranger","castingtime":"1 action","range":"90ft","duration":"1 hour","components":"V","materials":"","concentration":"1","description":"You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra  [roll:1d6] damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.","higherlevels":"When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.","source":"PHB, page 251","tabledata":"","tags":"Spell,Ranger,1st Level","isShared":"1","templateId":"19","blockId":"127994"}