{"name":"Ice Storm","level":"4-level","school":"Evocation","classes":"Druid, Sorcerer, Wizard","castingtime":"1 action","range":"300 feet","duration":"Instantaneous","components":"V, S, M","materials":"A pinch of dust and a few drops of water","description":"A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes [roll:2d8] bludgeoning damage and [roll:4d6] cold damage on a failed save, or half as much damage on a successful one.[br][br]\r\n\r\nHailstones turn the storm's area of effect into difficult terrain until the end of your next turn.[br]","higherlevels":"When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by [roll:1d8] for each slot level above 4th.","source":"PHB, page 252","tabledata":"","tags":"Spell,Druid,Sorcerer,Wizard,4th Level","templateId":"19","blockId":"127911","isShared":"1"}