{"name":"Spy","cr":"1","types":"Humanoid","size":"Medium","languages":"Any two languages","alignment":"Any","description":"Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.","suggestedenvironment":"","ac":"12","hitpoints":"27([roll:6d8])","strength":"10","dexterity":"15","constitution":"10","intelligence":"12","wisdom":"14","charisma":"16","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 16","skills":"Persuasion +5, Investigation +5, Perception +6, Sleight of hand +4, Deception +5, Insight +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Cunning Action:[\/b] On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.\r\n\r\n[b]Sneak Attack:[\/b] The spy deals an extra 7 ([roll:2d6]) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.","actions":"[b]Multiattack:[\/b] The spy makes two melee attacks.\r\n\r\n[b]Shortsword:[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.\r\n\r\n[b]Hand Crossbow:[\/b] Ranged Weapon Attack: +4 to hit, range 30\/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"127382","isShared":"1"}