{"name":"Terth Bastire","class":"Warsage","level":"5","background":"Solider","race":"Human","alignment":"Lawful Neutral","ac":"","initiative":"","speed":"30ft","hitpoints":"","hitdice":"","hitdicenumber":"","strength":"8","dexterity":"16","constitution":"14","intelligence":"16","wisdom":"12","charisma":"10","passivewisdom":"","proficiencybonus":"3","str_save":"-1","dex_save":"3","con_save":"2","int_save":"6","wis_save":"4","cha_save":"0","acrobatics":"","animalhandling":"","arcana":"","athletics":"2","deception":"","history":"","insight":"4","intimidation":"","investigation":"9","medicine":"","nature":"","perception":"7","performance":"","persuasion":"3","religion":"","sleightofhands":"","stealth":"","survival":"","proficiences":"","features":"[b][u]Dual Wielder[\/u][\/b]\r\nYou master fighting with two weapons, gaining the following benefits:\r\nYou gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.\r\nYou can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.\r\nYou can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.\r\n\r\n[b][u]Expertise[\/u][\/b]\r\nChoose two of your skill proficiencies. \r\nYour proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\nAt 7th level, you can choose another two skill proficiencies to gain this benefit.\r\n\r\n[b][u]Tactics[\/u][\/b]\r\nAlso at 1st level, your study of the art of war allows you to support your allies and outmaneuver your enemies. The limits of your ingenuity are represented by a number of strategy points equal to your warsage level.\r\nYou can spend these points to fuel various tactics. You start knowing three such tactics: Guiding Strike, Word of Warning and Redeployment. You learn more tactics as you gain levels in this class.\r\nWhen you spend a strategy point, it is unavailable until you finish a short or long rest, at the end of which you reevaluate your situation and develop a plan going forward.\r\nSome of your tactics require your target to make a saving throw to resist the tactic's effect. \r\nThe saving throw DC is calculated as follows:\r\nTactics save DC = 8 + your proficiency bonus + your Intelligence modifier\r\n[b][u]Guiding Strike[\/u][\/b]\r\nWhen you take the attack action on your turn, you can spend 1 strategy point to make the attack with advantage. If you hit, your target becomes marked until your next turn. The first attack to hit a marked target deals additional damage equal to your warsage level + your Intelligence modifier.\r\n[b][u]Word of Warning[\/u][\/b]\r\nAs a bonus action, you can spend 1 strategy point to alert another creature that can see or hear you within 60 feet to impending danger. Attacks against that creature are made with disadvantage until the beginning of your next turn.\r\n[b][u]Redeployment[\/u][\/b]\r\nAs a bonus action, you can spend 1 strategy point to allow a creature within 60 feet that can see or hear you to move up to half their speed as a reaction. This movement does not provoke attacks of opportunity.\r\n\r\n\r\n","attackstable":"","attacks":"","spellcasting":"","traits":"","ideal":"","bond":"","flaw":"","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"","sp":"","ep":"","gp":"","pp":"","equipment":"","inspiration":"","class_resources":"","hitpoints_current":"","hitpoints_temp":"","hitpoints_temp_current":"","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"","isShared":"1","templateId":"26","blockId":"12666"}