{"name":"Aaratica","overview":"","image_id":"","ability_score_increase":"Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1","age":"Aaratica reach maturity by age 3. Compared to humans, aarakocra don't usually live longer than 30 years.","alignment":"","size":"Small","speed":"30 ft, swim equal to your walking speed","languages":"You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.","parent_race":"","sub_races":"","race_features":"[i][b]Beak.[\/b][\/i] Your beak is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n\r\n[i][b]Cold-Water Swimmer.[\/b][\/i] You have a swimming speed equal to your walking speed, and you can hold your breath for up to 15 minutes.\r\n\r\n[i][b]Icy Terrain Adept.[\/b] [\/i] You are naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide, can cross icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of snow or ice doesn't cost extra movement for you. \r\n\r\n[i][b]Tobogganing.[\/b][\/i] When moving across a flat or downward sloping icy surface, you can take the Dash action as a bonus action to slide across the ice on your belly.","description":"The Aaratica, otherwise known as the Aarakocra (Penguin), are a flightless variant of birdfolk with bodies built for swimming rather than flight. Specifically, in swimming through cold waters and climates.","source":"Homebrew","jsondata":"","tags":"D&D, 5e, homebrew, species, race, penguin","isShared":"on","templateId":"5520","blockId":"1210422","world":"23346842-23f4-4aa0-a6d3-e50a0eaba170","folder":"17774"}