{"name":"Dragonborn","overview":"","image_id":"","ability_score_increase":"+2 to one, +1 to one OR +1 to three","age":"","alignment":"","size":"Medium","speed":"30 feet","languages":"Common, one of your choice","parent_race":"","sub_races":"","race_features":"[h3]Draconic Ancestry[\/h3]\r\n[p]Your lineage is tied to draconic power. Choose an element from Draconic Element table.[\/p]\r\n[p][b]Draconic Element[\/b][\/p]\r\n[table]\r\n[tr]\r\n[th][b]Typical Color[\/b][\/th]\r\n[th][b]Element[\/b][\/th]\r\n[\/tr]\r\n[tr]\r\n[td]Red[\/td]\r\n[td]Fire[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Blue[\/td]\r\n[td]Water[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Cyan[\/td]\r\n[td]Ice[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Green[\/td]\r\n[td]Air[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Yellow[\/td]\r\n[td]Lightning[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Purple[\/td]\r\n[td]Earth[\/td]\r\n[\/tr]\r\n[\/table]\r\n[h3]Breath Weapon[\/h3]\r\n[p]When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot cone or a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 2d6 damage of the type determined by your Draconic Element trait. On a successful save, a creature takes half as much damage. This damage increases by 1d6 when you reach the following character levels: 5th level (3d6), 9th level (4d6), 13th level (5d6), and 17th level (6d6).[\/p]\r\n[p]You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.[\/p]\r\n[h3]Draconic Resistance[\/h3]\r\n[p]You have resistance to the damage type associated with your Draconic Element.[\/p]\r\n[h3]Elemental Awakening[\/h3]\r\n[p]At 5th level, choose one of the Awakening options below. Once you use this trait, you can\u2019t do so again until you finish a long rest.[\/p]\r\n[p][b]Draconic Flight.[\/b] As a bonus action, you can manifest spectral wings on your body that last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover.[\/p]\r\n[p][b]Elemental Warding.[\/b] As an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Draconic Element.[\/p]\r\n[p][b]Pure Breath Weapon.[\/b] When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:\r\n[ul]\r\n[li][i]Enervating Breath.[\/i] Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.[\/li]\r\n[li][i]Repulsion Breath.[\/i] Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.[\/li]\r\n[\/ul]\r\n[\/p]\r\n","description":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1159839","world":"b4ae6afe-713f-4256-b90e-5a8c53d86c47","folder":""}