{"name":"Grimlock","cr":"1\/4 (50 XP)","types":"humanoid (grimlock)","size":"Medium","languages":"Undercommon","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"11","hitpoints":"11 ([roll:2d8+2])","strength":"16","dexterity":"12","constitution":"12","intelligence":"9","wisdom":"8","charisma":"6","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13 ","skills":"Athletics +5, Perception +3, Stealth +3","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"blinded","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Blind Senses.[\/b][\/i] The grimlock can\u2019t use its blindsight while deafened and unable to smell. \r\n[br][br]\r\n[i][b]Keen Hearing and Smell.[\/b][\/i] The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.\r\n[br][br]\r\n[i][b]Stone Camouflage.[\/b][\/i] The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.","actions":"[i][b]Spiked Bone Club.[\/b] Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one target. [i]Hit:[\/i] 5 ([roll:1d4 + 3]) bludgeoning damage plus 2 ([roll:1d4]) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}