{"name":"Kaldr","race":"Human","profession":"Mercenary Leader","challenge_rating":"","proficiency_bonus":"+4","size":"Medium","languages":"Common, Elvish, Orcish","alignment":"Chaotic Good","description":"","ideals":"[b]Greater Good.[\/b] Our lot is to lay down our lives in defense of others (Good). [b]Independence.[\/b] When people follow orders blindly, they embrace a kind of tyranny (Chaotic).","bonds":"Those who fight beside me are those worth dying for.","flaws":"I'd rather eat my armor than admit when I'm wrong. I face problems head-on. A simple, direct solution is the best path to success.","suggested_environments":"","armor_class":"18","hit_points":"112 (12d10+36)","strength":"12","dexterity":"20","constitution":"16","intelligence":"8","wisdom":"12","charisma":"14","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"Acrobatics +9, Athletics +4, Insight +5, Intimidation +6","saving_throws":"STR +4, CON +7","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[i][b]Action Surge (Recharges after a Short or Long Rest).[\/b] [\/i]Kaldr can take on additional action on her turn.\r\n\r\n[i][b]Adept Marksman.[\/b] [\/i]Once per turn, Kaldr can use one of the following trick shots if she attacks with her Magnums.\r\n\r\n[b]1. Deadeye Shot. [\/b]Kaldr gains advantage on the attack roll and doesn't require line of sight to the target.\r\n\r\n[b]2. Disarming Shot. [\/b]The creature hit must succeed on a DC 17 Strength saving throw or drop 1 held object of Kaldr's choice and have that object pushed 10 ft. away from her.\r\n\r\n[b]3. Violent Shot. [\/b]Kaldr adds two additional weapon damage dice (included in the attack).\r\n\r\n[b][i]Second Wind (Recharges after a Short or Long Rest).[\/i][\/b] As a bonus action, Kaldr can regain 10 hit points.","actions":"[i][b]Multiattack.[\/b] [\/i]Kaldr makes three attacks with [i]Vanquish[\/i] or three attacks with her magnums.\r\n\r\n[b][i]Vanquish. [\/i][\/b][i]Melee Weapon Attack:[\/i] +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) magical slashing damage.\r\n\r\n[b][i]Magnums. [\/i][\/b][i]Ranged[\/i][i] Weapon Attack:[\/i] +10 to hit, reach 60\/240 ft., one target. Hit: 11 (1d10 + 6) magical piercing damage, or 22 (3d10 +6) with Violent Shot.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"1119096","world":"22de6660-fdc5-4097-a4ee-ba1177d80bab","isShared":"on"}