{"name":"Cloud Giant","challenge_rating":"9","types":"Giant","size":"Huge","languages":"Common, Giant","alignment":"Any Neutral","description":"","suggested_environments":"Mountain","armor_class":"14 (natural armor)","hit_points":"200 (16d12+96)","strength":"-127","dexterity":"10","constitution":"22","intelligence":"12","wisdom":"16","charisma":"16","base_movement_in_ft":"40","fly_movement_in_ft":"","hover_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Passive Perception 17","skills":"Proficiency Bonus +4","saving_throws":"CON +10, WIS +7, CHA +7","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Innate Spellcasting[\/b]. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:\r\n\r\nAt will: detect magic, fog cloud, light\r\n\r\n3\/day each: feather fall, fly, misty step, telekinesis\r\n\r\n1\/day each: control weather, gaseous form\r\n\r\n[b]Keen Smell[\/b]. The giant has advantage on Wisdom (Perception) checks that rely on smell.","actions":"[b]Multiattack[\/b]. The giant makes two morningstar attacks.\r\n\r\n[b]Morningstar[\/b]. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.\r\n\r\n[b]Rock[\/b]. Ranged Weapon Attack: +12 to hit, range 60\/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.\r\n\r\n[u]Variant: New Giant Options[\/u]\r\n[br]\r\nSome adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air. These abilities are represented by the following action options.\r\n\r\n[b]Fling[\/b]. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 4 (1d8) bludgeoning damage for every 10 feet it was thrown.\r\n\r\n[b]Wind Aura[\/b]. A magical aura of wind surrounds the giant. The aura is a 10-foot-radius sphere that lasts as long as the giant maintains concentration on it (as if concentrating on a spell). While the aura is in effect, the giant gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.\r\n[br]\r\nSource: SKT, page 245","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Monster Manual, page 154","tags":"","isShared":"on","templateId":"2991","blockId":"1097199","world":"3e63a766-c8aa-4bf7-8476-8e3299c8b5f8","folder":"17040"}