{"name":"Gnome, Deep (Svirfneblin)","cr":"1\/2 (100 XP)","types":"humanoid (gnome)","size":"Medium","languages":"Gnomish, Terran, Undercommon","alignment":"Neutral Good","description":"","suggestedenvironment":"","ac":"15 (chain shirt)","hitpoints":"16 ([roll:3d6 + 6])","strength":"15","dexterity":"14","constitution":"14","intelligence":"12","wisdom":"10","charisma":"9","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 12","skills":"Investigation +3, Perception +2, Stealth +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b][i]Innate Spellcasting.[\/i][\/b] The gnome\u2019s innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:","atwill":"[i]nondetection[\/i] (self only)","onceperday":"each: [i]blindness\/deafness, blur, disguise self[\/i]","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Stone Camouflage.[\/b][\/i] The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.\r\n[br][br]\r\n[i][b]Gnome Cunning.[\/b][\/i] The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. ","actions":"[i][b]War Pick.[\/b] Melee Weapon Attack:[\/i] +4 to hit, reach 5 ft., one target. [i]Hit:[\/i] 6 ([roll:1d8 + 2]) piercing damage.\r\n[br][br]\r\n[i][b]Poisoned Dart.[\/b] Ranged Weapon Attack:[\/i] +4 to hit, range 30\/120 ft., one creature. [i]Hit:[\/i] 4 ([roll:1d4 + 2]) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"1079"}