{"name":"Quartztoil Construct","cr":"1","types":"Construct, Undead","size":"Large","languages":"","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"16","hitpoints":"45 (6d10 + 12)","strength":"18","dexterity":"11","constitution":"14","intelligence":"6","wisdom":"8","charisma":"5","movement":"25","fly":"0","hover":"0","burrow":"0","swim":"0","climb":"0","senses":"Blindsight 60ft (blind beyond this radius), passive perception 9.","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"Necrotic, bludgeoning, piercing, and slashing damage from non-magical weapons.","damageimmunities":"Poison, psychic.","conditionimmunities":"Blinded, charmed, deafened.","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Immutable Form.[\/b] The Quartztoil construct is immune to any spell or effect that would alter its form. \r\n[b]Magic Resistance.[\/b] The Quartztoil construct has advantage on saving throws against spells and other magical effects. \r\n[b]Magic Weapons.[\/b] The Quartztoil construct's weapon attacks are magical. \r\n[b]Siege Monster.[\/b] The Quartztoil construct deals double damage to objects and structures. \r\n[b]Turn Immunity.[\/b] The Quartztoil construct cannot be turned. ","actions":"[b]Slam.[\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"construct,quartztoil,undead","templateId":"21","blockId":"106253","isShared":"1"}