{"name":"Incomplete Quartztoil Construct","cr":"1","types":"Undead, Construct","size":"Large","languages":"","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"14","hitpoints":"39 (6d10 + 6)","strength":"14","dexterity":"11","constitution":"12","intelligence":"6","wisdom":"8","charisma":"5","movement":"25","fly":"0","hover":"0","burrow":"0","swim":"0","climb":"0","senses":"Darkvision 60ft, passive Perception 9","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"Necrotic","damageimmunities":"Poison, psychic.","conditionimmunities":"Exhaustion, petrified, poisoned.","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Slam.[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. \r\n[b]Death Seep.[\/b] Unbound, raw, necrotic energy pours out from the construct. Each creature within 5 feet of the Incomplete Quartztoil Construct must make a DC 11 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed saving throw, or half as much on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"construct,quartztoil,undead","templateId":"21","blockId":"106242","isShared":"1"}