{"name":"Manikin (Fencing Instructor)","cr":"7 (2,900 XP)","types":"construct (robot)","size":"Medium","languages":"English","alignment":"Unaligned","description":"This impassive humanoid has shiny, pale skin and an eerily expressionless face. Crafted to look human like, they are not quite there.","suggestedenvironment":"Technological ","ac":"17 (reinforced skymetal frame)","hitpoints":"142 ([roll:15d10 + 60)]","strength":"10","dexterity":"18","constitution":"18","intelligence":"10","wisdom":"10","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"Athletics +7, Perception +4","savingthrows":"Int +5, Wis +3, Cha +5","damagevulnerabilities":"lightning","damageresistances":"acid, fire; bludgeoning, piercing, and slashing from nonmagical weapons that aren\u2019t skymetal (admantine)","damageimmunities":"cold, poison, psychic","conditionimmunities":"charmed, exhaustion, fright\u00adened, paralyzed, petrified, poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[ul]\r\n[li][b][i]Gift of the Machine God. [\/i][\/b]As a creature of technology a robot gains many damage and condition resistances and immunities but they are also susceptible to lightning attacks (included).[\/li]\r\n[li][b][i]Electrical Flaw.[\/i][\/b] If the robot suffers lightning damage it may suffer a short circuit that renders it inca\u00adpacitated. The chance the robot short-circuits when taking lightning damage is equal to 1% per point of damage inflicted. For example, if the android takes 10 points of lightning damage it has a 10% chance of short-circuiting. A short-circuited android remains in\u00ad capacitated until repaired.[\/li]\r\n[li][b][i]False Flesh.[\/i][\/b] A manikin robot gains advantage on Charisma (Deception) checks to appear human.[\/li]\r\n[li][b][i]Keen Hearing and Sight.[\/i][\/b] The robot has advantage on all Wisdom (Perception) checks that rely on hearing or sight.[\/li]\r\n[li][b][i]Water Susceptibility.[\/i][\/b] If the robot is immersed in water it automatically short-circuits after 3 rounds.[\/li]\r\n[li][b][i]Melee Agility. [\/i][\/b]So long as the robot lands a blow during its turn it does not provoke attacks of opportunity.[\/li]\r\n[li][b][i]Lightfooted.[\/i][\/b]\u00a0The robot can take the Dash or Disen gage action as a bonus action on each of its turns.[\/li]\r\n[\/ul]\r\n\r\n","actions":"[i][b]Multiattack.[\/b][\/i] The robot makes two power rapier attacks. If it has advantage it can make three attacks.\r\n[br]\r\n[br]\r\n[i][b]Power Rapier.[\/b] Melee Weapon Attack:[\/i] +7 to hit (\r\n[roll:1d20+7]\r\n), reach 5 ft., one target. [i]Hit:[\/i] 11 (\r\n[roll:1d8 + 4]\r\n) piercing damage and\r\n[roll:1d8]\r\nlightning damage. Miss: If the target is wearing metal armor, it takes 4 (1d8) [roll:1d8] lightning damage.\r\n\r\n[i][b]Rapier Flurry (Timer). [\/b]Melee Weapon Attack: [\/i]+7 to hit (\r\n[roll:1d20+7]\r\n), reach 5 ft., one target. [i]Hit:[\/i] 11 (\r\n[roll:2d6 + 4]\r\n) force damage and the target is dazed taking suffering the effects of a [i][blocklink:324752][\/i] spell until the end of its next turn. ","reactions":"[i][b]Hard to Kill.[\/b][\/i] The first time during an encounter the robot is reduced to 0 hit points, it instead gains [roll:4d10 + 16] hit points. \r\n\r\n[b][i]Parry (Free, 1\/Turn).[\/i][\/b] The robot adds 2 to its AC against one melee attack that would hit it. To do so, the robot must see the attacker and be wielding a melee weapon. A successful parry triggers\u00a0[roll:1d8] lightning damage to the attacker if the parryed weapon is metal.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"3385154","tabledata":"","tags":"construct, robot, unaligned, manikin","isShared":"on","templateId":"21","blockId":"1046375","world":"349e48b3-c58e-4067-9da2-a1892d3c4d58","folder":"15569"}