{"name":"WEE-DN (Agro-WorkerBot)","cr":"7 (2,900 XP)","types":"construct","size":"Medium","languages":"Understands commands given in any language but only speaks Gothic","alignment":"Unaligned","description":"Garden robot.","suggestedenvironment":"technological, technology","ac":"18 (natural armor)","hitpoints":"142 ([roll:15d10 + 60)]","strength":"18","dexterity":"8","constitution":"18","intelligence":"10","wisdom":"10","charisma":"3","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"bludgeoning, piercing, and slashing from nonmagical weapons that aren\u2019t adamantine (skymetal)","damageimmunities":"necrotic, poison","conditionimmunities":"charmed, exhaustion, frightened, paralyzed, poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]AI Recognition.[\/i][\/b] A human may make a DC 14 Intelligence (Arcana) check to talk the AI out of killing them. Demi-humans can also make the check, but with disadvantage.\r\n\r\n[b][i]Auxiliary Power.[\/i][\/b] When WEE-DN is reduced to 0 hit points, he instead gains 10 hps.\r\n\r\n[br]\r\n[br]\r\n[i][b]Passive Nanite Mending.[\/b][\/i] WEE-DN regains 10 hit points at the start of his turn if he has at least 1 hit point.\r\n[br]\r\n[br]","actions":"[i][b]Multiattack.[\/b][\/i] WEE-DN makes two attacks.\r\n\r\n[i][b]Tool Arm. [\/b]Melee Weapon Attack:[\/i] +7 to hit\r\n[roll:1d20+7]\r\n, reach 10 ft., one target. [i]Hit[\/i]: 14 (4d6 + 4)\r\n[roll:3d6+4]\r\nslashing\/piercing damage.\r\n\r\n[i][b]Manipulator Arm. [\/b]Melee Weapon Attack:[\/i] +7 to hit\r\n[roll:1d20+7]\r\n, reach 10 ft., one target. Hit: 14 (5d6 + 4)\r\n[roll:5d6+4]\r\nbludgeoning damage.\r\n\r\n[i][b]Defoliant Spray. [\/b]Ranged Weapon Attack[b]:[\/b][\/i] +7 to hit\r\n[roll:1d20+7]\r\n, range 15 ft., one target. Hit: 11 (2d6)\r\n[roll:2d6]\r\nnecrotic damage, but only affects plants. \r\n\r\n[b][i]Force Cage. [\/i][\/b]A single target within in 20 feet of WEE-DN must make a DEX saving throw or be trapped in a force cage (become immobilised). The force cage is immune to non-magical damage; however, it can be burst open with a DC 24 STR ability check.","reactions":"[i][b]Hard To Kill.[\/b][\/i] When the robot is reduced to 0 hit points, it instead regains 10 hit points and makes a single attack against the triggering target.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"construct, robot, unaligned","isShared":"on","templateId":"21","blockId":"1045797","world":"349e48b3-c58e-4067-9da2-a1892d3c4d58","folder":"15569"}